PULSE
INTERACTIVE INSTALLATION / GAMIFICATION
PULSE is an interactive light installation that transforms physical force into light.
Through pumping a lightning bellows visitors generate visible light impulses that move across façades, walls or projection surfaces in real time. Each movement creates glowing orbs and dynamic light patterns that travel across the surface, transforming the space. The stronger the interaction, the more powerful the visual response.
This creates a direct connection between body, action and architecture.
One system — maximum interaction
PULSE is designed as a playful, low-threshold experience:
- Physical interaction
Activated through pumping, pushing or movement - Instant feedback
Every action triggers a direct visual response - Gamification approach
Competition, collaboration or free play - Shared experience
Multiple users can interact simultaneously
Use cases
- PULSE is ideal as an interactive light installation for:
- Events & festivals (e.g. Silvester Celebration Munich 2025)
- City and cultural activations
- Brand experiences & product launches
- Trade fairs & public spaces
- Large-scale projections & façade installations
Spatial impact
PULSE attracts attention — and gets people moving.
The installation works as a visual anchor while creating an interactive experience. Visitors engage directly with the space and immediately see the impact of their actions.
The physical effort creates a strong, memorable experience that connects people and energizes the environment.
Flexibility & implementation
- Controlled via physical interfaces (e.g. air pumps)
- Real-time translation of movement into visuals
- Works on façades, projections or LED surfaces
- Multi-user interaction
- Scalable for different environments
- Visuals and content customizable
Why PULSE?
As an interactive light installation, PULSE combines physical interaction with visual impact. It increases engagement, attracts attention and turns energy into a shared, playful experience that people will remember.
Ready to turn energy into light?
- Since 2025
- Interactive, Projection Art, Exhibition, Videoinstallation, Videomapping, Gamification



